- Ucr for mac emulator how to#
- Ucr for mac emulator driver#
- Ucr for mac emulator pro#
- Ucr for mac emulator download#
From a plugin author's point of view, a plugin is simply a text file containing AHK script. From an end-user's perspective, a plugin is a widget which can perform a small task - eg remap one key to another. There are three different methods for changing profiles using the syntax. Profiles can be changed through command line parameters when launching UCR through the CLI tool and subsequently to change the profile of the running instance. In the future, it is also planned to allow profiles to be linked to a specific application - when that application gets the focus, the profile becomes active. This can be used to create "Shift states" to switch the functionality of inputs. Profiles can also have child profiles, and child profiles can "inherit" the plugins of a parent profile. A number of plugins can be grouped together into a Profile. At it's basest level, think of it as a way for an end-user to run a number of scripts written by various people, and manage when each script runs, what keys trigger it's functions, tweak each script's parameters, etc - solely by using a GUI application. Reading input from a non-Xbox stick and emulating an Xbox controlelr is fine. Reading input from an Xbox controller and sending output to vJoy etc is fine. This may be possible in the future via Nefarius' HidGuardian project. That is to say, if you wish to alter how a game sees a physical Xbox controller, you cannot currently do this. UCR does not currently support remapping of a physical Xbox controller.
Ucr for mac emulator download#
If nothing happens, download the GitHub extension for Visual Studio and try again. If nothing happens, download Xcode and try again. If nothing happens, download GitHub Desktop and try again.
Ucr for mac emulator driver#
A: It's a driver that lets you use your Jo圜ons/Pro Controller with your PC with a lot more functionality than the default Windows driver (Analog stick support, Gyro Controls, Combining Jo圜ons, etc.)Īs much as I wish my code was perfect, it probably isn't so if you find any bugs or want to request a feature, you can do that here.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.Q: What actually is this thing and why should I use it? If you're willing to make a tutorial contact me and I'll put it on the GitHub page (as well as here)
Ucr for mac emulator how to#
I don't have a full tutorial on how to use the program at the moment, but I have a basic outline of what to do on the GitHub page, I'll update this if me or someone else makes a full tutorial. Like with the reddit post's I've made before I'll do my best to answer any questions or comments you have. I've made two reddit posts about this now, and occasionally browse this forum, but still haven't made a post on here about this yet. I'm already aware of this post, but some of the info is pretty out of date, and I figured I should make an official thread.
Ucr for mac emulator pro#
Pro Controllers are supported (because someone is going to ask).Settings and features (some settings are only in the config file!)